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Magick Life Sim

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Devlog

  • Building a procedural animation toolkit for Magick Life Sim | December 30th
    March 14, 2026 by maddhattpatt#procedural animation, #unity, #character controller, #devlog, #3D, #Life sim, #farming sim
    So for my undergrad capstone, I'm building a toolkit to procedurally animate all the characters and creatures for my game. Rather than creating all the animations in a modeling program (ie: Blender),... Continue reading
  • Creating procedural grass | September 16th
    March 14, 2026 by maddhattpatt##devlog, #unity, #compute shaders, #procedural grass, #shader programming
    Something I've always wanted to build is nice looking grass! Especially if I'm making a game that includes farming! In order to do this, we'll be diving into compute shaders... Continue reading
  • Creating a camera controller for prototyping | July 6th
    March 14, 2026 by maddhattpatt#devlog, #unity, #3d, #camera, #camera-controller, #shader, #game-design
    With the character controller ready, let's move onto the camera controller system!... Continue reading
  • Creating a character controller for prototyping | June 29th
    March 14, 2026 by maddhattpatt#devlog, #unity, #3d, #character-controller, #procedural-animation, #prototype
    Since we're just starting out, the first thing we need is a character controller! Rather than going animation-driven, I leaning way heavier on using code to drive everything. Eventually, we'll upgrade... Continue reading
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