Magick Life Sim
Devlog
- March 14, 2026 by maddhattpatt#procedural animation, #unity, #character controller, #devlog, #3D, #Life sim, #farming simSo for my undergrad capstone, I'm building a toolkit to procedurally animate all the characters and creatures for my game. Rather than creating all the animations in a modeling program (ie: Blender),... Continue reading
- March 14, 2026 by maddhattpatt##devlog, #unity, #compute shaders, #procedural grass, #shader programmingSomething I've always wanted to build is nice looking grass! Especially if I'm making a game that includes farming! In order to do this, we'll be diving into compute shaders... Continue reading
- March 14, 2026 by maddhattpatt#devlog, #unity, #3d, #camera, #camera-controller, #shader, #game-designWith the character controller ready, let's move onto the camera controller system!... Continue reading

- March 14, 2026 by maddhattpatt#devlog, #unity, #3d, #character-controller, #procedural-animation, #prototypeSince we're just starting out, the first thing we need is a character controller! Rather than going animation-driven, I leaning way heavier on using code to drive everything. Eventually, we'll upgrade... Continue reading
